Diffrence palettes for cameos.

Bug #895026 reported by TheMan
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Wishlist
DCoder DCoder

Bug Description

Simply be able to put diffrence palettes for specific cameo.
Exempel(artmd.ini):

[balrogcameo]
Palette=UNITLUN.pal

Revision history for this message
TheMan (gaffelvilica) wrote :

cameo.pal dont have many orange and yellow colors >(

Revision history for this message
Marshall (m-edward) wrote :

Rather than have another section, this would be simpler as
CameoPalette=mycameo.pal
on the unit.

Revision history for this message
Dupl3xxx (dupl3xxx) wrote :

I though YR could handle PCX's as cameos? At lest I read it a tutorital somewhere. If so, each cameo wound't need a seperate pallet, just its own PCX :D

Revision history for this message
TheMan (gaffelvilica) wrote :

nope, it dont work with PCX cameos, I tested before.

PCX cameos is mutch better than diffrence palette for cameos. Did not think of it.

Revision history for this message
Renegade (renegade) wrote :

Severity -> feature. RTFM.

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Supporting PCX cameos is a possibility, for now I'm going to implement Cameo.Palette= and AltCameo.Palette= .

Revision history for this message
Bug Importer (bug-importer) wrote :

Code related to this issue has just been checked in; DCoder wrote in revision 281:

Fixed issue #713
mouse.sha can now use compression.
Fixed issue #351
TechnoTypes can now define artmd.ini [object]CameoPalette=foo.pal to use that palette for both normal and veteran cameos.

Related to issue 713,351 .
SVN: http://svn.renegadeprojects.com/listing.php?repname=Ares&path=%2Ftrunk%2F&rev=281&sc=1

Revision history for this message
Bug Importer (bug-importer) wrote :

nice ;)
will this also work on superweapon cameos?

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Yes, I just added the code (though that's now a separate issue, bug:714).

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Closing these issues - implemented a fair while ago, tested during implementation. If any bugs do crop up, be sure to thank the lazy testers for doing their job so well.

Revision history for this message
Bug Importer (bug-importer) wrote :

Code related to this issue has just been checked in; DCoder wrote in revision 406:
Fixed issue #747 - surface allocation flags are no longer interpreted backwards and do not lag by default.

Also corrected several delete/free/delete[] issues that probably need to be retested now:
Related to issue #753
Related to issue #664
Related to issue #462
Related to issue #351
Related to issue #178
Related to issue #177
Related to issue #176
Related to issue 747 .
SVN: http://svn.renegadeprojects.com/listing.php?repname=Ares&path=%2Ftrunk%2F&rev=406&sc=1

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