Multiple types considered as one class to selection and BuildLimit
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Incomplete
|
Wishlist
|
Unassigned |
Bug Description
Well, someone posted a request about having a VeteranClass= and EliteClass= setting, so "Select all of this type" will work for units that have undergone transformation after promotion to Elite. And someone has requested to include a function to transform a building into another building after it has fired its superweapon. IMO, the VeteranClass=
[EXAMPLE_OBJECT]
BuildLimit=1
;VeteranClass=
;EliteClass=
SameClass=
Ok, a little edit:
Better use two seperate tags: =;all listed here will count towards build limit of this object
SelectionGroup=;all listed here will be selected when this is selected and "Select All of Type" is triggered.
BuildLimitGroup