Allow modders to choose how many of a certain building each type of AI can build Easy medium hard
Bug #894909 reported by
Hogo
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Wishlist
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AlexB |
Bug Description
See the Additional Information section for actual INI code this will use
How about a Tag That allows you to choose what Setting it can be built by the AI Eg AIEasy=bool AIMedium=Bool AIHard=Bool This would allow things like clones to be used for the harder levals but for the easy Ai not. This would mean people who make there AI better would have an Easyer time making Easy Easy not hard.
Or On the actual build have
AIEasy= Number allowed to build and so on for Easy med Hard
##### ADDITIONAL INFORMATION #####
Will be implemented as:
[MayanPrismCannon]
AIBuildCount=0,1,2 ;number of instances of this building the AI will construct E,M,H, overrides AIBuildThis=
Changed in ares: | |
assignee: | DCoder DCoder (dcoder1337) → nobody |
Changed in ares: | |
assignee: | nobody → AlexB (alexander-b) |
milestone: | outdated-0.6 → 0.d |
status: | In Progress → Fix Committed |
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Something I forgot to say is, This would also make work easier for modders that want to make AI's use clones this would mean that they do not have to go through the process of making cloned buildings.