Implement working Ice logic
Bug #894906 reported by
Blade
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Wishlist
|
Unassigned |
Bug Description
Unlike TS where the arctic theatre had ice tiles that would crack and allow a unit to sink if it was too heavy, in RA2 the ice (if tiles are created and implemented) stays as placed.
To post a comment you must log in.
That would be very cool, could be difficult to implement though.
a vehicle would only need somthing like BreaksIce=Yes tag......