New variant on the soviet battle bunker code [Tunnels]
Bug #894875 reported by
Jonathan Wilson
This bug affects 3 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Committed
|
Wishlist
|
AlexB |
Bug Description
I would like to see a new version of the code for the soviet battle bunker except that instead of each bunker having its own contents list that it manages, there would be one contents list for each player. This would be usefull to re-create generals style tunnel networks.
Changed in ares: | |
assignee: | Renegade (renegade) → AlexB (alexander-b) |
status: | In Progress → Fix Committed |
milestone: | none → 0.e |
To post a comment you must log in.
Don't modify the old code, it's good the way it is. But a new code, based upon this suggestion, could really add some tactical flavour. Should perhaps work via a "Tunnel=yes" tag, but it could not use the occupation logic as we know it, because imagine you had two buildings with "Tunnel=yes", but different MaxOccupants, would maybe cause IEs if they used one content list, but would at least look stupid...