Memory leaking from the unityshell plugin
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Fix Released
|
High
|
Sven Baars | ||
unity (Ubuntu) |
Fix Released
|
High
|
Sven Baars |
Bug Description
I let the system idle for 8 hours (directly after session start), and compiz' memory usage constantly increased. Over eight hours it gained around 15 MiB. I tried the same without the Unity plugin and the memory usage didn't change at all. I've then run another 8 hour session with valgrind:
==9167== LEAK SUMMARY:
==9167== definitely lost: 13,650,435 bytes in 225,382 blocks
==9167== indirectly lost: 4,042,819 bytes in 228,218 blocks
==9167== possibly lost: 567,041 bytes in 2,276 blocks
==9167== still reachable: 13,597,443 bytes in 67,918 blocks
==9167== suppressed: 0 bytes in 0 blocks
Complete log attached, HTH.
ProblemType: Bug
DistroRelease: Ubuntu 12.04
Package: unity 4.24.0-0ubuntu2b1
ProcVersionSign
Uname: Linux 3.1.0-2-generic x86_64
ApportVersion: 1.25-0ubuntu1
Architecture: amd64
CompizPlugins: [core,bailer,
Date: Sat Nov 5 09:04:50 2011
InstallationMedia: Ubuntu 11.04 "Natty Narwhal" - Alpha amd64 (20110112)
ProcEnviron:
PATH=(custom, no user)
LANG=en_US.UTF-8
SHELL=/bin/bash
SourcePackage: unity
UpgradeStatus: No upgrade log present (probably fresh install)
Related branches
- Mikkel Kamstrup Erlandsen (community): Approve
-
Diff: 14 lines (+3/-0)1 file modifiedUnityCore/DBusIndicators.cpp (+3/-0)
Changed in unity: | |
importance: | Undecided → High |
Changed in unity (Ubuntu): | |
importance: | Undecided → High |
Changed in unity: | |
status: | New → Confirmed |
Changed in unity: | |
milestone: | none → 5.4.0 |
status: | Confirmed → Fix Committed |
Changed in unity (Ubuntu): | |
status: | Confirmed → Fix Committed |
Changed in unity: | |
assignee: | nobody → sbte (sbte) |
Changed in unity (Ubuntu): | |
assignee: | nobody → sbte (sbte) |
Changed in unity: | |
status: | Fix Committed → Fix Released |
Changed in unity (Ubuntu): | |
status: | Fix Committed → Fix Released |
Status changed to 'Confirmed' because the bug affects multiple users.