Widelands uses loads of RAM
Bug #885579 reported by
SirVer
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Invalid
|
Low
|
Unassigned |
Bug Description
This is a followup to bug 796269.
Widelands uses a lot of RAM on big Maps. Some of this is understandable -> Many fields == many objects == lotsa RAM. Still, > 1.6 gigs seems like a lot. This is a reminder bug report to at least look at a memory profile in more detail and maybe do something about the situation.
Valgrind is too slow to be used with widelands really, I will try with google's gperf soonish.
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Yep, never happened. At this point in time I do not care that much and untarged and unassign. Perhaps one day...