compiz crashed with SIGSEGV in UnityScreen::paintPanelShadow()
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
NVIDIA Drivers Ubuntu |
New
|
Undecided
|
Unassigned | ||
Unity |
Invalid
|
Undecided
|
Unassigned | ||
unity (Ubuntu) |
Invalid
|
Medium
|
Unassigned |
Bug Description
The crash occured when changing the gpu scaling setting in the nvidia settings application. There is a significant pause in display rendering when the issue occurs prior to the crash. lsb_release and policy information for unity and nvidia-
shinji@
Description: Ubuntu oneiric (development branch)
Release: 11.10
shinji@
unity:
Installed: 4.22.0-0ubuntu2
Candidate: 4.22.0-0ubuntu2
Version table:
*** 4.22.0-0ubuntu2 0
500 http://
100 /var/lib/
shinji@
nvidia-
Installed: 280.13-0ubuntu4
Candidate: 280.13-0ubuntu4
Version table:
*** 280.13-0ubuntu4 0
500 http://
100 /var/lib/
ProblemType: Crash
DistroRelease: Ubuntu 11.10
Package: unity 4.22.0-0ubuntu2
ProcVersionSign
Uname: Linux 3.0.0-12-generic x86_64
NonfreeKernelMo
ApportVersion: 1.23-0ubuntu2
Architecture: amd64
CrashCounter: 1
Date: Thu Oct 6 12:46:58 2011
ExecutablePath: /usr/bin/compiz
InstallationMedia: Ubuntu 11.10 "Oneiric Ocelot" - Beta amd64 (20110921.2)
ProcCmdline: compiz
ProcEnviron:
PATH=(custom, no user)
LANG=en_US.UTF-8
SHELL=/bin/bash
SegvAnalysis:
Segfault happened at: 0x7fba1378c1c1: movl $0x20050453,(%rax)
PC (0x7fba1378c1c1) ok
source "$0x20050453" ok
destination "(%rax)" (0x00000000) not located in a known VMA region (needed writable region)!
SegvReason: writing NULL VMA
Signal: 11
SourcePackage: unity
StacktraceTop:
?? () from /usr/lib/
UnityScreen:
UnityWindow:
GLWindow:
GLWindow:
Title: compiz crashed with SIGSEGV in UnityScreen:
UpgradeStatus: No upgrade log present (probably fresh install)
UserGroups: adm admin cdrom dialout lpadmin plugdev sambashare
visibility: | private → public |
StacktraceTop: usr/lib/ nvidia- current- updates/ libnvidia- glcore. so.280. 13 :paintPanelShad ow (this=0x18f0220, matrix=<optimized out>) at /build/ buildd/ unity-4. 22.0/plugins/ unityshell/ src/unityshell. cpp:515 :glDraw (this=0x25a6360, matrix=..., attrib=..., region=..., mask=0) at /build/ buildd/ unity-4. 22.0/plugins/ unityshell/ src/unityshell. cpp:1610 <optimized out>, fragment=..., region=<optimized out>, mask=0) at /build/ buildd/ compiz- 0.9.6+bzr201109 29/plugins/ opengl/ src/paint. cpp:1171 buildd/ compiz- 0.9.6+bzr201109 29/plugins/ opengl/ src/paint. cpp:1262
?? () from /tmp/tmpcbIRCE/
UnityScreen:
UnityWindow:
GLWindow::glDraw (this=0x25a4e60, transform=
GLWindow::glPaint (this=0x25a4e60, attrib=<optimized out>, transform=..., region=..., mask=0) at /build/