Original Building Site Graphic Is Visible During Construction Sequence
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
High
|
Unassigned |
Bug Description
In all building construction animation sequences including upgrades, the graphic for the original site is not removed until the completion of the build sequence.
If the graphic in the frame(s) of a new build sequence is not sufficiently large and have opaque areas to cover the existing site graphic, that existing graphic or parts of it are visible throughout the build sequence. This is not always desirable as it can yield an improbable image when elements that would be removed at the start of the build remain visible.
It is not always practical or desirable to design a build graphic with dimensions and elements that would naturally obscure the original.
It would be desirable to remove the original site graphic via a vertical wipe synchronized with the wipe to display the first build frame. This would provide the graphic artist the option to retain or remove elements as needed regardless of their position in the new or original image and not be fettered by the image that is being replaced.
Please see the attached graphic for examples.
Changed in widelands: | |
status: | New → Confirmed |
importance: | Undecided → High |
milestone: | none → build17-rc1 |
Changed in widelands: | |
status: | Fix Committed → Triaged |
The question is, what would be the best solution?
The problem simply is, that there must be the old building at the beginning, when there's actually only 0% build of the enhancement - so currently I believe the best would be to remove the old building animation after the first build segment was finished - this would keep the current animations of upgradeable buildings (with just one frame) as they are and should still be enough for better (multi frame) build animations.
What do you think?