Change the healing rate units for a finer adjustment

Bug #841549 reported by Astuur
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Low
Unassigned

Bug Description

For the wishlist.
In this post http://wl.widelands.org/forum/post/4783/ Sirver outlines a change which should not be forgotten.
It seems indeed necessary. I have been playing WL with a healing rate of 3 and 4 on barbarian citadels against fully trained Atlanteans.
A healing rate of 4 makes the building unconquerable if well manned. The damage that attackers can do is overcompensated. 3 seems about right, but may be still a bit too much. we need to be able to better tweak this.

Revision history for this message
SirVer (sirver) wrote :

This is something I'd like to tackle for build 17. It should be easy enough to implement in a backwards compatible way. We can than use build 17 to fine tune some parameters. Also, we need differentation between the various big buildings of the tribes.

Changed in widelands:
status: New → Triaged
importance: Undecided → Low
assignee: nobody → SirVer (sirver)
milestone: none → build17-rc1
Revision history for this message
SirVer (sirver) wrote :

Fixed in r6314.

Changed in widelands:
status: Triaged → Fix Committed
assignee: SirVer (sirver) → nobody
Revision history for this message
SirVer (sirver) wrote :

Released in build17-rc1.

Changed in widelands:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.