Change the healing rate units for a finer adjustment
Bug #841549 reported by
Astuur
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Low
|
Unassigned |
Bug Description
For the wishlist.
In this post http://
It seems indeed necessary. I have been playing WL with a healing rate of 3 and 4 on barbarian citadels against fully trained Atlanteans.
A healing rate of 4 makes the building unconquerable if well manned. The damage that attackers can do is overcompensated. 3 seems about right, but may be still a bit too much. we need to be able to better tweak this.
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This is something I'd like to tackle for build 17. It should be easy enough to implement in a backwards compatible way. We can than use build 17 to fine tune some parameters. Also, we need differentation between the various big buildings of the tribes.