Reverb crackles on initialization
Bug #831056 reported by
Harry van Haaren
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Invada Studio |
Incomplete
|
Undecided
|
Obleak |
Bug Description
Upon loading the plugin, the first 1/2 sec of output is just noise / distortion. The plugin is getting no input, its ports are being connected to arrays of nframes size initialized to 0.f
Note that the GUI is *not* being loaded at this point, so the GUI's initial settings are *not* being broadcast to the plugin.
My guess: the initialization values of the DSP part of the plugin must be off, or the tapped delay line isn't initialized to 0?
Had a quick look trough the code but didn't see any obvious mistakes..
Feel free to contact me for more info / furthur details
-Harry
Changed in invada-studio: | |
assignee: | nobody → Obleak (fraser-arkhostings) |
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I've not encountered this behavior before.
Could you advise what host is using the plugin?
All I can think of right now is:
1) The reverb space is not being initialized - is the activateIReverbER function being called? I'm pretty sure this isn't the problem as the reverb space is 2s in size, so if this was the problem you'd have 2s of noise.
2) The room dimensions are changing - I handle that by cross-fading between the old room and the new during the 'run', perhaps something is occurring here that is creeping through? eg before the first 'run'?
If you could post a bit more information about the host and the nature of the plugin use I'll try to reproduce it.
thanks,
Fraser