opengl rendering
Bug #813995 reported by
matysek
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
OpenLP |
Fix Released
|
Wishlist
|
rimach |
Bug Description
With Qt4 it is possible to use opengl rendering.
It could be used as an alternative rendering method for lyrics, presentations and other stuff. Opengl could improve performance of rendering for some configurations.
For rendering it is now used class QtWebKit.QWebView.
Since qt 4.6 there is class QtWebKit.
For this class it should be possible to enable opengl rendering.
Some links:
QT Webkit performance tuning: http://
http://
Related branches
lp:~crichter/openlp/media_rewrite
- Raoul Snyman: Approve
- Tim Bentley: Approve
- Jonathan Corwin: Pending requested
- Andreas Preikschat: Pending requested
-
Diff: 3216 lines (+1924/-669)18 files modifiedopenlp/core/lib/htmlbuilder.py (+3/-107)
openlp/core/lib/mediaplayer.py (+137/-0)
openlp/core/lib/plugin.py (+1/-1)
openlp/core/lib/renderer.py (+2/-2)
openlp/core/ui/__init__.py (+2/-2)
openlp/core/ui/maindisplay.py (+67/-208)
openlp/core/ui/mainwindow.py (+3/-0)
openlp/core/ui/media/__init__.py (+65/-0)
openlp/core/ui/media/mediacontroller.py (+576/-0)
openlp/core/ui/media/phononplayer.py (+201/-0)
openlp/core/ui/media/webkitplayer.py (+426/-0)
openlp/core/ui/slidecontroller.py (+70/-122)
openlp/plugins/media/lib/mediaitem.py (+125/-55)
openlp/plugins/media/lib/mediatab.py (+159/-29)
openlp/plugins/media/mediaplugin.py (+43/-48)
resources/forms/mediafilesdialog.ui (+0/-95)
resources/pyinstaller/hook-openlp.core.ui.media.py (+30/-0)
scripts/windows-builder.py (+14/-0)
Changed in openlp: | |
importance: | Undecided → Wishlist |
Changed in openlp: | |
assignee: | nobody → m2j (m2j) |
Changed in openlp: | |
milestone: | none → 1.9.7 |
status: | New → In Progress |
Changed in openlp: | |
assignee: | m2j (m2j) → rimach (crichter) |
Changed in openlp: | |
status: | In Progress → Triaged |
status: | Triaged → Confirmed |
Changed in openlp: | |
milestone: | 1.9.7 → none |
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I've tried this, and sadly it doesn't seem to work. Either that or my OpenGL is not working properly.