Support for Animation "play once" and "pause" statements in conf files
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Wishlist
|
Unassigned |
Bug Description
I would like to suggest a more flexible way to adress a sequence of pictures (animation) using
statements in the corresponding conf file. So this would be an addition to the conf syntax, that the program understands.
AFAIK currently animations can only be played non-stop, wrapping and with variable speed.
I would like to additionally have a pause of variable length, that can be added. (Play-pause-play ...)
As an exaple this could be used for the idle animations of trees (wind does not blow constantly with a constant velocity!)
I would also want support for a "play-once" statement, that would allow an animations to play exactly one time.
An example for this is a "tree falling" animation for the lumberjack.
You can do this now, if you adjust the playbackspeed and duration carefully with the number of pictures you have,
but you may end up with the need to draw extra pictures to make the animation smooth and long enough, or you get
a "double falling action" if the duration is too long, and you cannot further reduce the fps for lack of smoothness.
Changed in widelands: | |
importance: | Undecided → Wishlist |
tags: | added: gamedata graphic |
tags: |
added: animation removed: gamedata graphic |
related to this topic is
bug 826568 "Implement more flexibility for animations of terrain"