[unity] launcher doesn't correctly display the icons
Bug #798829 reported by
Ricardo Salveti
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity GLES port |
Fix Released
|
High
|
Alexandros Frantzis |
Bug Description
The launcher is working but not correctly displaying the icons. When blend is active you can see that the icons are just a black box.
Follows the screenshots.
Related branches
lp:~linaro-graphics-wg/nux/nux-1.0-gles2
- Jay Taoko: Pending requested
-
Diff: 4646 lines (+1468/-600)58 files modifiedNux/BezierCurveControl2.cpp (+7/-1)
Nux/Nux.cpp (+6/-0)
Nux/Nux.h (+6/-0)
Nux/WindowThread.cpp (+4/-0)
Nux/WindowThread.h (+10/-0)
Nux/nux.pc.in (+1/-1)
NuxCore/FileManager/NFileManagerStandardAnsi.h (+9/-8)
NuxCore/Logger.cpp (+8/-1)
NuxCore/NuxCore.h (+1/-1)
NuxCore/ObjectPtr.h (+1/-1)
NuxCore/System.h (+38/-38)
NuxGraphics/FontRenderer.cpp (+38/-6)
NuxGraphics/FontTexture.cpp (+5/-0)
NuxGraphics/GLDeviceFrameBufferObject.cpp (+21/-1)
NuxGraphics/GLError.cpp (+4/-0)
NuxGraphics/GLPBuffer.cpp (+4/-0)
NuxGraphics/GLPBuffer.h (+4/-0)
NuxGraphics/GLRenderStates.cpp (+2/-0)
NuxGraphics/GLRenderStates.h (+38/-1)
NuxGraphics/GLResource.cpp (+6/-0)
NuxGraphics/GLResource.h (+29/-3)
NuxGraphics/GLSh_ColorPicker.cpp (+29/-8)
NuxGraphics/GLSh_DrawFunction.cpp (+5/-2)
NuxGraphics/GLTextureStates.cpp (+38/-0)
NuxGraphics/GLWindowManager.cpp (+7/-1)
NuxGraphics/GLWindowManager.h (+4/-0)
NuxGraphics/GpuDevice.cpp (+159/-165)
NuxGraphics/GpuDevice.h (+23/-9)
NuxGraphics/GpuDeviceVertex.cpp (+3/-1)
NuxGraphics/GraphicsDisplayX11.cpp (+115/-0)
NuxGraphics/GraphicsDisplayX11.h (+14/-0)
NuxGraphics/IOpenGLAsmShader.cpp (+20/-1)
NuxGraphics/IOpenGLBaseTexture.cpp (+12/-0)
NuxGraphics/IOpenGLFrameBufferObject.cpp (+1/-0)
NuxGraphics/IOpenGLGLSLShader.cpp (+6/-4)
NuxGraphics/IOpenGLGLSLShader.h (+2/-2)
NuxGraphics/IOpenGLIndexBuffer.cpp (+14/-3)
NuxGraphics/IOpenGLPixelBufferOject.cpp (+9/-1)
NuxGraphics/IOpenGLQuery.cpp (+13/-4)
NuxGraphics/IOpenGLRectangleTexture.cpp (+3/-0)
NuxGraphics/IOpenGLSurface.cpp (+37/-11)
NuxGraphics/IOpenGLTexture2D.cpp (+11/-0)
NuxGraphics/IOpenGLVertexBuffer.cpp (+10/-1)
NuxGraphics/IOpenGLVolume.cpp (+6/-0)
NuxGraphics/IOpenGLVolumeTexture.cpp (+3/-0)
NuxGraphics/Makefile.am (+1/-0)
NuxGraphics/OpenGLMapping.h (+129/-0)
NuxGraphics/RenderingPipe.cpp (+38/-1)
NuxGraphics/RenderingPipeGLSL.cpp (+160/-171)
NuxGraphics/XInputWindow.cpp (+15/-4)
NuxGraphics/nux-graphics.pc.in (+1/-1)
NuxImage/BitmapFormats.cpp (+60/-55)
NuxImage/BitmapFormats.h (+10/-35)
configure.ac (+25/-26)
gputests/Makefile.am (+5/-1)
gputests/texture_power_of_2.cpp (+2/-18)
tools/Makefile.am (+1/-1)
tools/unity_support_test.c (+235/-12)
Changed in unity-gles: | |
assignee: | nobody → Alexandros Frantzis (afrantzis) |
Changed in unity-gles: | |
status: | In Progress → Fix Committed |
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This is caused by invalid repeat modes for NPOT textures. Working on a fix.