Is slow to work with Unity when it has too many icons(bring back upper accordion of launcher)
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ayatana Design |
Opinion
|
Undecided
|
Unassigned | ||
unity (Ubuntu) |
Opinion
|
Undecided
|
Unassigned |
Bug Description
Binary package hint: unity
When there are more icons in Unity than can fit in the screen, when Unity is iddle, the icons are piled in the low end; but when the user wants to work with them, he/she must wait until the icons scroll when putting the mouse at the top/bottom, or has to use the mouse scroll wheel to move them. Both cases are slow and very boring.
I propose to modify Unity to pile the icons "a la Macintosh"; this is: the icons behing the cursor are fully shown, but the icons in the top or bottom are piled when the cursor is in the other end.
I attach tow concept images, the first when the cursor is at the top, and the second when the cursor is at the bottom. Since piling the icons is currently supported by Unity, it should not be hard to do it.
summary: |
- Is slow to work with Unity when it has too many icons + Is slow to work with Unity when it has too many icons(bring back upper + accordion of launcher) |
Changed in ayatana-design: | |
status: | New → Opinion |
Changed in unity (Ubuntu): | |
status: | Incomplete → Opinion |
no longer affects: | unity |
And here the concept image of how to pile the icons when the cursor is at bottom