Description: Removing blue tint rectangle when making a screenshot. This is a workaround to stop drawing blue tint over the area where the screenshot will be made, because this bleu tint doesn't go away under Unity . compiz (1:0.9.7.2-0ubuntu4) precise; urgency=low . * No-change upload to the release pocket instead of to -proposed, so we can get the package built on all archs immediately instead of it blocking on gtk+3.0's build on armel. Author: Steve Langasek --- The information above should follow the Patch Tagging Guidelines, please checkout http://dep.debian.net/deps/dep3/ to learn about the format. Here are templates for supplementary fields that you might want to add: Origin: other Bug: https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/771875 Bug-Ubuntu: https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/771875 Forwarded: no Reviewed-By: Last-Update: 2012-04-02 --- compiz-0.9.7.2.orig/plugins/screenshot/src/screenshot.cpp +++ compiz-0.9.7.2/plugins/screenshot/src/screenshot.cpp @@ -277,7 +277,8 @@ ShotScreen::glPaintOutput (const GLScree glDisableClientState (GL_TEXTURE_COORD_ARRAY); glEnable (GL_BLEND); glColor4us (0x2fff, 0x2fff, 0x4fff, 0x4fff); - glRecti (x1, y2, x2, y1); + // Workaround to fix blue tint under Unity. + // glRecti (x1, y2, x2, y1); glColor4us (0x2fff, 0x2fff, 0x4fff, 0x9fff); glBegin (GL_LINE_LOOP); glVertex2i (x1, y1);