[spread] New WindowInfo objects should not be created while spread is inactive
Bug #761661 reported by
Ugo Riboni
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
unity-2d |
Fix Released
|
Undecided
|
Ugo Riboni |
Bug Description
As explained in detail in bug 753269 , while the spread is not active we still monitor for new windows being created and instantiate new WindowInfo objects and add them to our models.
This, besides being a waste of resources, will also trigger the same crasher described in bug 753269.
Since however that crash exists independently from the spread being active or not, I opened this separate bug to track the issue as it is in fact a separate bug.
Related branches
lp:~uriboni/unity-2d/spread-no-windows-when-inactive
- Florian Boucault (community): Approve
-
Diff: 44 lines (+8/-5)1 file modifiedlibunity-2d-private/Unity2d/windowslist.cpp (+8/-5)
Changed in unity-2d: | |
assignee: | nobody → Ugo Riboni (uriboni) |
milestone: | none → 3.8.4 |
status: | New → In Progress |
Changed in unity-2d: | |
status: | In Progress → Fix Committed |
Changed in unity-2d: | |
status: | Fix Committed → Fix Released |
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