Possible to see when the animation of ships (sails) loop
Bug #746626 reported by
Hans Joachim Desserud
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Widelands media development |
Fix Released
|
Medium
|
Chuck Wilder | ||
widelands |
Fix Released
|
Medium
|
Chuck Wilder |
Bug Description
I played through the new Atlantean campaign recently and noticed it is possible to see when the ship's animation loops. The sails seem to shift or jump a bit when the animation starts over.
Granted, this issue isn't critical as this is AFAIK the only place where ships are used currently. However, could anyone look into and perhaps tweak this animation so that it runs a bit more smoothly?
tags: | added: animations |
Changed in widelands: | |
milestone: | none → build17-rc1 |
status: | New → Fix Committed |
importance: | Undecided → Medium |
assignee: | nobody → Chuck Wilder (chuckw20) |
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Since seafaring was merged in r6101, I'd like to bring attention to this issue again since ships will probably soon be utilized a lot more than they have been so far.