Disk I/O usage is high while dragging a tile

Bug #745719 reported by Loïc Molinari
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Unity
New
Medium
Unassigned

Bug Description

While dragging a tile from the launcher, it seems like every single mouse motion event, there's code executed somewhere that's doing disk I/O. The disk I/O usage is high and it slows down Unity and Compiz rendering.

Tags: performance
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