Trading
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Wishlist
|
Unassigned |
Bug Description
It'd be neat to implement a trading system. Here's a suggestion.
Add a new building (or extend the warehouse) called TRADINGPOST. Player A builds a TRADINGPOST next to player B; player B builds a TRADINGPOST next to player A. Provided this, then Player A can click on, say, wood and offer 10 wood for 1 gold. Player B can accept or modify the offer. Once a "deal" has been brokered, player A carriers will carry 10 wood to Player B's TRADING POST and player B carriers will carry 1 gold to Player A's trading post.
I'd imagine trading would continue even if player A and player B fight each other. Either player can unilaterally break off a trade.
Motivation. Trading would add some new dynamics, to be sure. I can imagine a situation where one play is flush with some resource but lacks some other resource. A player might even broker a good enough deal for, e.g., iron, that he would no longer need to support farms/food production. Another case would be with an emergency: player C attacks and player A needs helmets and soliderly equipment fast, so he brokers a deal with player B to deliver these, presumably at a good rate for player B. With ships, this also would be pretty exciting.
Changed in widelands: | |
status: | Incomplete → Confirmed |
Changed in widelands: | |
milestone: | none → build20-rc1 |
Changed in widelands: | |
milestone: | build20-rc1 → build21-rc1 |
see https:/ /blueprints. launchpad. net/widelands/ +spec/trade- system