Barbarian buildings looking strange when covered by fog of war
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Nasenbaer |
Bug Description
I have discovered a few more buildings that changes appearance when in the fog of war, like in bug 657269. This time the barbarian well and sentry are affected. I think this may also affect other buildings (possibly the granite mine?) as well. So far I've found these buildings by observing what the AI player has built close to the border, but it's not really an effective strategy. Is there some tool or method which could be used to view how all buildings look in the fog of war? Perhaps set up a single map with all buildings shrouded in the partially hidden fog of war? It would make it a lot easier to spot errors such as these, if all the buildings are lined up and check they are shown the way they should, rather than fixing them up as they are discovered.
The following buildings are affected:
barbarians:
warehouse (fixed in bug 657269, but regressed)
well
sentry
barrier
donjon
lumberjack's hut
ranger's hut
granite mine
coal mine
gold mine
iron ore mine (only assumed based on the other mines)
helm smithy
battle arena
empire:
tower
atlanteans:
???
Related branches
description: | updated |
description: | updated |
tags: | added: atlanteans empire graphic |
Changed in widelands: | |
assignee: | nobody → Nasenbaer (nasenbaer) |
tags: |
added: vision removed: atlanteans barbarians empire |
Changed in widelands: | |
status: | Confirmed → In Progress |
It would appear that, while in the fog of war, only the first build frame is being displayed for military (sentry) and non-military (well) barbarian buildings that have build animation.
Has anyone noticed this with Atlantean or Empire buildings that have build sequences? (Of course there aren't many of those yet.) ;)