A very tiny and minor bug FOV/FPS display
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Stellarium |
Fix Released
|
Low
|
Alexander Wolf |
Bug Description
0.10.6.1 -- there is a display overlap of the FOV value and the FPS counter value.
For example, if the FOV has a high magnification of like 0.0005979 it will take up a lot of space and start to overlap/overwrite the 35.6 FPS value. The values are spaced too close together. It doesn't depend so much on the those exact values I listed, those are examples. But as long as the values take up space with a lot of decimal places and larger characters such as 5,6,8,9 as opposed to just 1's, yes, there ain't enough room and the FPS counter is overlapped.
Yes I know it's a minor thing, but with Stellarium being as good as it is, why not try to make it perfect!
This is winXP sp2, many different systems.
Related branches
- Fabien Chéreau: Pending requested
-
Diff: 13 lines (+2/-2)1 file modifiedsrc/gui/StelGuiItems.cpp (+2/-2)
Changed in stellarium: | |
status: | New → Confirmed |
Changed in stellarium: | |
importance: | Undecided → Low |
Changed in stellarium: | |
milestone: | none → 1.0.0 |
Changed in stellarium: | |
assignee: | nobody → Alexander Wolf (alexwolf) |
status: | Confirmed → In Progress |
Changed in stellarium: | |
status: | In Progress → Fix Committed |
Changed in stellarium: | |
milestone: | 1.0.0 → 0.11.0 |
Changed in stellarium: | |
status: | Fix Committed → Fix Released |
Thanks for this fix!