Correction of FV z-drift
Bug #720691 reported by
Sébastien Janel
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
OpenFovea |
Fix Released
|
Wishlist
|
Charles Roduit |
Bug Description
3D images represented under openGL are not corrected for the z-drift of the sample. It may look nicer to implement a 0 and/or 1st order correction.
Changed in openfovea: | |
status: | New → Confirmed |
importance: | Undecided → Wishlist |
assignee: | nobody → Charles Roduit (charles-roduit) |
Changed in openfovea: | |
status: | Confirmed → Fix Committed |
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Same problem for the piezo-height display, but since the z-drift correction will be done before any display, it should be okay.