Correction of FV z-drift

Bug #720691 reported by Sébastien Janel
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
OpenFovea
Fix Released
Wishlist
Charles Roduit

Bug Description

3D images represented under openGL are not corrected for the z-drift of the sample. It may look nicer to implement a 0 and/or 1st order correction.

Changed in openfovea:
status: New → Confirmed
importance: Undecided → Wishlist
assignee: nobody → Charles Roduit (charles-roduit)
Revision history for this message
Michka Popoff (michkapopoff) wrote :

Same problem for the piezo-height display, but since the z-drift correction will be done before any display, it should be okay.

Changed in openfovea:
status: Confirmed → Fix Committed
Revision history for this message
Charles Roduit (charles-roduit) wrote :

Fix released in version 0.1a114

Changed in openfovea:
status: Fix Committed → Fix Released
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