Seperate 2d Sprites from infrastructure
Bug #701323 reported by
David Griffin
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
PyGL3Display |
Fix Released
|
Medium
|
David Griffin |
Bug Description
Let the infrastructure of PyGL3Display be able to handle things which aren't 2d sprites (e.g. shader effects, lines etc)
Changed in pygl3display: | |
importance: | Undecided → Medium |
milestone: | none → 1.0 |
description: | updated |
To post a comment you must log in.
Fixed in r30