eleeye_engine runs very slowly
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
gmchess (Ubuntu) |
Won't Fix
|
Undecided
|
Unassigned |
Bug Description
Binary package hint: gmchess
To replicate: set search depth to 14, start game, and make a move.
The computer opponent takes a very long time to move. Checking the system monitor shows that eleeye_engine is only using 28% of available CPU time at the most. Usually the waiting channel is hrtimer_nanosleep.
I find it fairly easy to beat the engine with search depth at 12 and would love the challenge of the greater search depth that could be made possible by using all the available CPU time.
I have tried fixing this bug myself but I couldn't find where sleep was being called
ProblemType: Bug
DistroRelease: Ubuntu 10.04
Package: eleeye 0.20.4-2
ProcVersionSign
Uname: Linux 2.6.32-26-generic i686
NonfreeKernelMo
Architecture: i386
Date: Tue Dec 28 22:49:43 2010
InstallationMedia: Ubuntu 10.04.1 LTS "Lucid Lynx" - Release i386 (20100816.1)
ProcEnviron:
PATH=(custom, user)
LANG=en_NZ.utf8
SHELL=/bin/bash
SourcePackage: gmchess
Changed in gmchess (Ubuntu): | |
status: | New → Won't Fix |
Hi,
I am the maintainer of this package, I believe there is a bug in gmchess prior to 0.29.3. You should install libeval-dev as well to make eleeye find libeval0, which is very useful for it to improve the strength.
You can add this PPA to upgrade to 0.29.3 (maintained by me): /launchpad. net/~gmchess/ +archive/ ppa
https:/
Thanks for your report.