textures are not in use

Bug #689061 reported by janisozaur
6
This bug affects 1 person
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janisozaur-inz
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Bug Description

Found the texturing bug. Apparently, the glBindTexture() call must be done outside of glBegin() ... glEnd(). Doing so for every face introduces major performance penalty, so this has to be cached.

A possible solution would be to extract all glBindTexture, glBegin and glEnd calls to be made on per-texture basis. This could involve code marked with 'texture' tag which is currently commented out.

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