256x32 Mapcrash
Bug #686200 reported by
Spike
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | ||
---|---|---|---|---|---|---|
Return To The Roots | Status tracked in S25client | |||||
S25client |
Fix Released
|
Medium
|
OLiver |
Bug Description
eine Karte der Größe 256x32 crasht bei spielstart. Reproduzierbar.
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Program received signal SIGSEGV, Segmentation fault. :LookForMilitar yBuildings( std::list< nobBaseMilitary *, std::allocator< nobBaseMilitary *> >&, unsigned short, unsigned short, unsigned short) const () :LookForMilitar yBuildings( std::list< nobBaseMilitary *, std::allocator< nobBaseMilitary *> >&, unsigned short, unsigned short, unsigned short) const () :RecalcTerritor y(noBaseBuildin g const*, unsigned short, bool, bool) () nobHQ(unsigned short, unsigned short, unsigned char, Nation) () :Scan(glArchivI tem_Map* ) () :LoadMap( std::basic_ string< char, std::char_ traits< char>, std::allocator< char> > const&) () :StartGame( unsigned int) () :StartGame( ) ()
0x08216745 in GameWorldBase:
(gdb) bt
#0 0x08216745 in GameWorldBase:
#1 0x0821e8c9 in GameWorldGame:
#2 0x082c47c0 in nobHQ::
#3 0x08212d57 in GameWorld:
#4 0x0821333d in GameWorld:
#5 0x081dc991 in GameClient:
#6 0x0820a70d in GameServer:
#7 0x0820a84e in GameServer::Run() ()
#8 0x081fb09b in GameManager::Run() ()
#9 0x0823306f in main ()