Better handling of "no ressources"
Bug #683716 reported by
Dirk Stöcker
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Nasenbaer |
Bug Description
ATM you get a message when mines and fishers and stonecutter have no more resources. When a lot of messages are coming, then it is easy to overlook these.
Also the "No food" message" overwrites the "no ressources", so you don't even see it when clicking on a mine.
I have 3 suggestions:
a) The "No more ressources" message should always have highest priority, so when it came up once, any other message like "no food" should no longer be shown, but the no ressources instead.
b) The "no ressources" should better be indicated visually (e.g. a little "death" sign on the building)
c) If there aren't any more ressources, the building shouldn't get any more supplies delivered.
Changed in widelands: | |
milestone: | none → build17-rc1 |
status: | New → Confirmed |
tags: | added: gamedata ui |
tags: | added: messages |
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Those sound like reasonable suggestions, I especially like a)+b) because when you have many mines on screen (barbarians!) it can be difficult to tell which mine the message refers to.
I disagree about point c), because even when a mine is out of resources, there is still a very small chance that it will produce something.