Panoglview could detect identical tiles for memory savings

Bug #679814 reported by nobody
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
panoglview
Triaged
Wishlist
Unassigned

Bug Description

The panos I shoot are rarely 360x180. The areas of the
image with no data are generally black.

PanoGLView program could save a lot of memory if it
detected areas of a single color and used the same
texture tile for the whole area.

What I mean is that the part of the program that
creates tiles for the 3D view could notice when a tile
is all one color, and save it as a "master tile" to be
re-used for other areas which are also that color. This
would work no matter what color was chosen for the
"unused" area of a partial panorama. It should save a
lot of main memory in the computer and texture memory
in the video card, which matters when you have a
panorama which is both high-rez and incomplete.

Tags: panoglview
tmodes (tmodes)
tags: added: panoglview
tmodes (tmodes)
Changed in hugin:
status: New → Triaged
importance: Undecided → Wishlist
Yuv (yuv)
affects: hugin → panoglview
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