Display of colors in multiplayer lobby is broken

Bug #674869 reported by SirVer
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Critical
Unassigned

Bug Description

When joining big tables in multiplayer and setting colors, the colors get out of sync quickly: sometimes a player has no symbol and very often he has the wrong symbol.

when the game starts, the local color is the one used in the game.

Revision history for this message
Nasenbaer (nasenbaer) wrote :

to clear this up: you are writting about the chat name color, right?
I will check if I forgot something at that place.

Revision history for this message
SirVer (sirver) wrote :

no, not the chat colors, but the symbols: the eye for the observer and the flags and their color. The colors are not in sync with more than 2 players (for example kristin had no flag at all on my box, but for some one else, she was green though she selected blue).

 This is quite easy to reproduce, we also had this on the wihack in our quick session after you've left.

Changed in widelands:
status: New → Confirmed
milestone: none → build16-rc1
importance: Undecided → Critical
Revision history for this message
Nasenbaer (nasenbaer) wrote :

Okay, this should be fixed now (rev 5714).
If this rehappens, please reopen :)

Changed in widelands:
assignee: nobody → Nasenbaer (nasenbaer)
status: Confirmed → Fix Committed
Nasenbaer (nasenbaer)
Changed in widelands:
assignee: Nasenbaer (nasenbaer) → nobody
Revision history for this message
SirVer (sirver) wrote :

Released in build16-rc1

Changed in widelands:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.