Incorrect Orbit planets lines drawing with not stereo projection modes
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Stellarium |
Fix Released
|
Medium
|
Unassigned |
Bug Description
Release: 0.10.5
Switch the projection mode to Perspective or Hammer-Aitoff, zoom out and turn off ground rendering and atmosphere. You should see horizontal lines where orbits are off the screen.
I could see this effect in UBUNTU and windows 7.
I searched in the source code and I think it could be related with the method StelPainter.
console log:
2010-11-06T11:54:49
Linux version 2.6.32-21-generic (buildd@rothera) (gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5) ) #32-Ubuntu SMP Fri Apr 16 08:10:02 UTC 2010
Compiled with GCC 4.4.3
Qt runtime version: 4.6.0
Qt compilation version: 4.6.0
Addressing mode: 32-bit
MemTotal: 2060112 kB
MemFree: 794440 kB
SwapTotal: 2000052 kB
model name : Intel(R) Core(TM)2 CPU T5500 @ 1.66GHz
cpu MHz : 1667.000
model name : Intel(R) Core(TM)2 CPU T5500 @ 1.66GHz
cpu MHz : 1000.000
01:00.0 VGA compatible controller: nVidia Corporation G72M [Quadro NVS 110M/GeForce Go 7300] (rev a1)
Kernel driver in use: nvidia
Kernel modules: nvidia-current, nvidiafb, nouveau
./stellarium
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[ This is Stellarium 0.10.5 - http://
[ Copyright (C) 2000-2010 Fabien Chereau et al ]
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Changed in stellarium: | |
status: | New → Confirmed |
importance: | Undecided → Medium |
Changed in stellarium: | |
status: | Fix Committed → Fix Released |
The code related to orbit display is quite crappy. I just added a hack to avoid the horizontal lines when using projections with discontinuities like Hammer-Aitoff, but in the longer term the whole stuff needs to be recoded.