Loading of scripts from zipped savegames fails
Bug #663734 reported by
SirVer
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
High
|
Timowi |
Bug Description
Since the zip file refactoring, the lua persistence test case fails because the lua scripts are not reloaded from the savegame: To reproduce: Make sure that widelands writes savegames as zip files, then:
widelands --scenario=
widelands --loadgame=
And you get an error that map:lunit.lua is not found. The file is inside the zip file with the correct content, but the map scripts are not registered while loading the savegame.
Timowi, I assigned you because you know best what could have introduced this error.
Changed in widelands: | |
status: | Confirmed → Fix Committed |
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Thanks timo!