problem with network savegame loading under windows
Bug #659884 reported by
Timowi
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Critical
|
Unassigned |
Bug Description
reported on irc:
version build15
windows xp and windows vista
both widelands-
Playing with loading from a map works. But savegame loading not. Host can set up and select the savegame but when client joins, it immediately exit with "Something went wrong: basic_string:
This is not about loading the savegame but simply getting to the multiplayer game set up screen.
Anyone experienced similar problems with windows?
Related branches
lp:~ab-tools/widelands/windows-multiplayer-bug
- Widelands Developers: Pending requested
-
Diff: 15 lines (+4/-0)1 file modifiedsrc/network/netclient.cc (+4/-0)
Changed in widelands: | |
assignee: | nobody → Andreas Breitschopp (ab-tools) |
status: | New → In Progress |
Changed in widelands: | |
status: | Fix Committed → Confirmed |
Changed in widelands: | |
assignee: | nobody → Nasenbaer (nasenbaer) |
Changed in widelands: | |
assignee: | Nasenbaer (nasenbaer) → nobody |
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Hello Timo,
yes, I do have the same problem here, too:
the situation is exactly the same as you describe, only the message is not always the same. Either the message you wrote or I remember also something like "Something went wrong: string too long".
This bug only occurs when there is not the same savegame on the client computer. So the core of the problem has to be inside the code transferring the savegame from the host to the client.
The bug occurs every time I want to start a saved multiplayer game (using Windows 7 x64 and Windows XP 32 Bit). There is only one way to be able to start a saved multiplayer game anyway: copy the savegame manually from the host to the client before going to the multiplayer screen. Then this bug does not occur.
Hope that helps. If there is more info needed, please let me know.
Best regards
Andreas