fullscreen in unity breaks mouse interaction, de-maximize impossible in unity

Bug #658535 reported by Nick Moffitt
16
This bug affects 3 people
Affects Status Importance Assigned to Milestone
simutrans (Ubuntu)
New
Undecided
Unassigned

Bug Description

Binary package hint: simutrans

I'm launching simutrans in unity.

Simutrans implements a lot of its game UI in-window, with little orange window titlebars you can use to drag regions around. When you maximize the window, this no longer works. It does work if you keep the window at its original geometry. If you resize, it ceases to interpret mouse input properly.

If you de-maximize, the game becomes invisible and it has to be quit from the launcher.

ProblemType: Bug
DistroRelease: Ubuntu 10.10
Package: simutrans 102.2.2~ds1-1
ProcVersionSignature: Ubuntu 2.6.35-22.34-generic 2.6.35.4
Uname: Linux 2.6.35-22-generic x86_64
Architecture: amd64
Date: Mon Oct 11 17:57:31 2010
EcryptfsInUse: Yes
ProcEnviron:
 LC_COLLATE=C
 PATH=(custom, user)
 LANG=en_US.UTF-8
 SHELL=/bin/bash
SourcePackage: simutrans

Revision history for this message
Nick Moffitt (nick-moffitt) wrote :
Revision history for this message
Nick Moffitt (nick-moffitt) wrote :

This may be a bug in unity, as it did not occur in metacity or compiz.

Revision history for this message
Andrew Keyes (akeyes) wrote :

I can confirm that mouse inaccuracies still exist when simutrans 110.0 (and 110.0.1) is maximized in Ubuntu 11.04.

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