stellarium crashed with SIGSEGV in QGLShaderProgram::bindAttributeLocation()
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
stellarium (Ubuntu) |
Invalid
|
Medium
|
Unassigned |
Bug Description
Binary package hint: stellarium
Using Virtual Box with VBoxAdditions but not the original that worked in Lucid. The workaround I found on the net does work to run Maveric full screen but crashes Stellarium 0.10.5, downloaded from the maveric repo. With the native install, not using VBoxAdditions, Stellarium works OK.
ProblemType: Crash
DistroRelease: Ubuntu 10.10
Package: stellarium 0.10.5-0ubuntu1
ProcVersionSign
Uname: Linux 2.6.35-22-generic i686
Architecture: i386
CrashCounter: 1
Date: Thu Sep 30 21:31:27 2010
Disassembly: => 0x0: Cannot access memory at address 0x0
ExecutablePath: /usr/bin/stellarium
InstallationMedia: Ubuntu 10.10 "Maverick Meerkat" - Release Candidate i386 (20100928)
ProcCmdline: stellarium
ProcEnviron:
LANG=nl_NL.utf8
SHELL=/bin/bash
SegvAnalysis:
Segfault happened at: 0x0: Cannot access memory at address 0x0
PC (0x00000000) not located in a known VMA region (needed executable region)!
SegvReason: executing NULL VMA
Signal: 11
SourcePackage: stellarium
StacktraceTop:
?? ()
QGLShaderProgr
?? () from /usr/lib/
?? () from /usr/lib/
QGLEngineShade
Title: stellarium crashed with SIGSEGV in QGLShaderProgra
UserGroups: adm admin cdrom dialout lpadmin plugdev sambashare
Changed in stellarium (Ubuntu): | |
status: | New → Confirmed |
StacktraceTop: dShaders (this=0x8dcca00, context=0x8c1da90) dShaders: :shadersForCont ext ( rManager (this=0x8dcc5a8, context=0x8c1da90) eEx::begin (this=0x8dc4ec0, pdev=0x8c1d038)
?? ()
QGLEngineShare
QGLEngineShare
QGLEngineShade
QGL2PaintEngin