Incorrect texture unit check
Bug #626303 reported by
tmrwiz
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ren'Py |
Fix Released
|
High
|
Tom Rothamel |
Bug Description
I was looking around gldraw.py and notices this code:
v = [ 0 ]
if v[0] < 4:
return False
it seems like it's checking the number of clip planes instead of the number of texture units. The clip planes code was added later and was apparently placed incorrectly in the middle of the texture units >= 4 check.
Changed in renpy: | |
status: | Confirmed → Fix Committed |
Changed in renpy: | |
status: | Fix Committed → Fix Released |
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Speaking of which, framebuffer_object RTT is disabled, this looks like some troubleshooting. I re-enabled it by removing the "RENPY_ nonexistent_ extension" requirement, and it worked perfectly.