Landscape::setZRotation() doesn't work correctly for old_style landscapes
Bug #604258 reported by
Bogdan Marinov
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Stellarium |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
Landscape:
Possible reason: angleRotateZOffset is not used in LandscapeOldSty
Proposed solution: if recalculating the rotation each time is too costly, simply reimplement setZRotation() for LandscapeOldStyle so that the costly calculations are done only when the value of angleRotateZOffset is changed.
Changed in stellarium: | |
status: | Fix Committed → Fix Released |
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How do you reproduce that?
Fab