Soldier Fighting is uneven
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Invalid
|
Medium
|
Unassigned |
Bug Description
While playing with nasenbaer, we discussed the design decision that soldiers defending get a bonus in the fight. We are not aware if this is still the case, but it used to be (needs checking). If it is so, we vote for removing this bonus as
1) it is unexpected: a 1v1 fight, only the soldiers stat should be deciding; any non documented bonus makes the fight obscure for the players
2) it is not really needed: the one with the stronger army should win the battle. The defender already has the bonus that all soldiers inside a building are healed while the strongest always defends. Also the attacker has a long way to go back to it's building, before he starts to get the healing bonus.
So if this bonus is still existent, it should be removed.
Changed in widelands: | |
status: | New → Confirmed |
importance: | Undecided → Medium |
milestone: | none → build16-rc1 |
tags: | added: balancing military |
There is not any obscure bonus on 1v1 soldier. The only ''bonus'' not documented is that first player to hit has little more chances to win (first to hit, first to blow). But I think that first soldier fighting is random selected.