fellswoop uses bad choices for constrasting colors, making the game unplayable for the red-green color-blind [regression]
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
gnome-games (Ubuntu) |
Invalid
|
Low
|
Unassigned |
Bug Description
Binary package hint: gnome-games
Specifically, there is no contrast between red and green tiles, which is usually caused by designers attempting to maintain the same brightness between all colours: choosing a lower intensity of green so as to better match the red. (ff0000 is darker than 00ff00, and both are lighter than 0000ff).
An option to use shapes would be ideal, indeed the previous version had the option of planet images which provided very effective texturing cues in addition to colour.
Failing that, a better band of colours would alleviate the problem, taking more care to introduce contrast. This is probably easier to implement given the new feature of selecting the number of distinct object types.
ProblemType: Bug
DistroRelease: Ubuntu 10.04
Package: swell-foop 1:2.30.0-0ubuntu6
ProcVersionSign
Uname: Linux 2.6.32-21-generic i686
NonfreeKernelMo
Architecture: i386
Date: Sun Apr 25 08:07:33 2010
ProcEnviron:
LANGUAGE=en_CA:en
PATH=(custom, no user)
LANG=en_CA.utf8
SHELL=/bin/bash
SourcePackage: gnome-games
I can't see any red tiles in swell-foop under Ubuntu Lucid release, maybe I forget to enabled a option to see this objects (set 4 colors for testing purposes). Please could you attach a screenshot of this behavior to your report? Thanks!