[addon] COLLECT and LOCK options

Bug #567391 reported by Tamas Fonyodi
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Return To The Roots
Won't Fix
Wishlist
OLiver
S25client
Won't Fix
Wishlist
OLiver

Bug Description

These were the options I always missed from Headquarters, Storehouses and Harbours.

Setting "Collect" command on coins or a pig etc. would be like a calling. Every new piece of the stuff would go in the storehouse/hq/harbour where we set this. This option overide everything. Even the new soldiers would go here, and not into military buildings.

Locking command would not allow the stuff to go out. For example if we have 50 coins in a hq/storehouse/harbour, it would NEVER be used until we "unlock" it.

Tags: all-rev
Revision history for this message
FloSoft (flosoft) wrote :

i like that proposal,
thats will be a nice addon

tags: added: all-rev
summary: - COLLECT and LOCK options
+ [addon] COLLECT and LOCK options
Revision history for this message
Tamas Fonyodi (almoskapitany) wrote :

I made a sketch. Probably it makes your life easier and helps the addon to be developed.
So the possible options:
1) Take out of store (Beer)
2) Stop storage (Flour)
3) Take out of store + Stop storage (Grain)
  (new ones)
4) Collect (Fish) (includes locking - doesn't allow it to go out and calls the new fish here)
5) Lock/Freeze (Meat) (doesn't allow to go out)
6) Lock + Stop storage (Bread) (doesn't allow to go out and denies getting new)

I've been playing with the icon colours, and thinking over the whole process and I feel it's just perfect now with these icon pictures.
The green X icon refers on centralizing, collecting, setting the stuff's "main square".
And the blue icon refers on "freezing", like blocking the way to take it out.

Thanks for reading.

Revision history for this message
FloSoft (flosoft) wrote :

collect is implemented, but "lock/freeze" not yet

Spike (fvv1)
Changed in s25rttr:
status: In Progress → Won't Fix
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