Blender Nav Mesh Support for PandAI

Bug #551718 reported by Srinavin Nair
12
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Panda3D
New
Undecided
Srinavin Nair

Bug Description

Currently PandAI doesn't work with Blender navigation mesh creation due to the difference in egg file formats of the exporters.

We will need a new method of handling creation of the .csv from Blender created egg files for the Navigation Planes.

Tags: pandai
Changed in panda3d:
assignee: nobody → Srinavin Nair (navinnair1985)
assignee: Srinavin Nair (navinnair1985) → John Kolencheryl (johnkol83)
assignee: John Kolencheryl (johnkol83) → Srinavin Nair (navinnair1985)
Revision history for this message
Treeform (starplant) wrote : Re: [Bug 551718] [NEW] Blender Nav Mesh Support for PandAI

I thought that nav meshes where just geometry, why is csv generation
even needed?

On Tue, Mar 30, 2010 at 7:10 AM, Srinavin Nair <email address hidden> wrote:
> Public bug reported:
>
>
> Currently PandAI doesn't work with Blender navigation mesh creation due to the difference in egg file formats of the exporters.
>
> We will need a new method of handling creation of the .csv from Blender
> created egg files for the Navigation Planes.
>
> ** Affects: panda3d
>     Importance: Undecided
>     Assignee: Srinavin Nair (navinnair1985)
>         Status: New
>
>
> ** Tags: pandai
>
> ** Changed in: panda3d
>     Assignee: (unassigned) => Srinavin Nair (navinnair1985)
>
> ** Changed in: panda3d
>     Assignee: Srinavin Nair (navinnair1985) => John Kolencheryl (johnkol83)
>
> ** Changed in: panda3d
>     Assignee: John Kolencheryl (johnkol83) => Srinavin Nair (navinnair1985)
>
> --
> Blender Nav Mesh Support for PandAI
> https://bugs.launchpad.net/bugs/551718
> You received this bug notification because you are subscribed to
> Panda3D.
>

Revision history for this message
Srinavin Nair (navinnair1985) wrote :

We thought we would seperate the processing of reading geometry and neighbor
creation by creating the csv.

This way that stuff can be preprocessed and the game would load faster.

Srinavin Nair
PandAI
CMU

On Tue, Mar 30, 2010 at 3:36 PM, Treeform <email address hidden> wrote:

> I thought that nav meshes where just geometry, why is csv generation
> even needed?
>
> On Tue, Mar 30, 2010 at 7:10 AM, Srinavin Nair <email address hidden>
> wrote:
> > Public bug reported:
> >
> >
> > Currently PandAI doesn't work with Blender navigation mesh creation due
> to the difference in egg file formats of the exporters.
> >
> > We will need a new method of handling creation of the .csv from Blender
> > created egg files for the Navigation Planes.
> >
> > ** Affects: panda3d
> > Importance: Undecided
> > Assignee: Srinavin Nair (navinnair1985)
> > Status: New
> >
> >
> > ** Tags: pandai
> >
> > ** Changed in: panda3d
> > Assignee: (unassigned) => Srinavin Nair (navinnair1985)
> >
> > ** Changed in: panda3d
> > Assignee: Srinavin Nair (navinnair1985) => John Kolencheryl
> (johnkol83)
> >
> > ** Changed in: panda3d
> > Assignee: John Kolencheryl (johnkol83) => Srinavin Nair
> (navinnair1985)
> >
> > --
> > Blender Nav Mesh Support for PandAI
> > https://bugs.launchpad.net/bugs/551718
> > You received this bug notification because you are subscribed to
> > Panda3D.
> >
>
> --
> Blender Nav Mesh Support for PandAI
> https://bugs.launchpad.net/bugs/551718
> You received this bug notification because you are a direct subscriber
> of the bug.
>
> Status in Panda3D: New
>
> Bug description:
>
> Currently PandAI doesn't work with Blender navigation mesh creation due to
> the difference in egg file formats of the exporters.
>
> We will need a new method of handling creation of the .csv from Blender
> created egg files for the Navigation Planes.
>
> To unsubscribe from this bug, go to:
> https://bugs.launchpad.net/panda3d/+bug/551718/+subscribe
>

Revision history for this message
Srinavin Nair (navinnair1985) wrote :

We thought we would seperate the processing of reading geometry and neighbor creation from being done in the game in Panda3D by creating the csv.

This way that stuff can be preprocessed and the game would load faster.

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