warzone2100 crashed with SIGSEGV in rayCast()
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
warzone2100 (Ubuntu) |
Expired
|
Medium
|
Unassigned |
Bug Description
Binary package hint: warzone2100
The game crashed suddenly without anything unusual happening before.
ProblemType: Crash
DistroRelease: Ubuntu 10.04
Package: warzone2100 2.2.4-3
ProcVersionSign
Uname: Linux 2.6.32-17-generic x86_64
NonfreeKernelMo
Architecture: amd64
Date: Mon Mar 29 20:47:31 2010
ExecutablePath: /usr/games/
InstallationMedia: Ubuntu 10.04 "Lucid Lynx" - Alpha amd64 (20100224.1)
ProcCmdline: warzone2100 --cheat
ProcEnviron:
SHELL=/bin/bash
LANG=de_DE.utf8
SegvAnalysis:
Segfault happened at: 0x57254f: mov 0x10(%rax),%edx
PC (0x0057254f) ok
source "0x10(%rax)" (0x00000010) not located in a known VMA region (needed readable region)!
destination "%edx" ok
SegvReason: reading NULL VMA
Signal: 11
SourcePackage: warzone2100
StacktraceTop:
?? ()
rayCast ()
visibleObject ()
actionVisibleT
orderUpdateDroid ()
Title: warzone2100 crashed with SIGSEGV in rayCast()
UserGroups: adm admin cdrom dialout lpadmin plugdev sambashare
StacktraceTop: arget (psDroid=0x5f04440,
rayLOSCallback (pos={x = 5344, y = 2817, z = 302}, distSq=16282,
rayCast (src={x = 5341, y = 2944, z = 314},
visibleObject (psViewer=<value optimized out>,
actionVisibleT
orderUpdateDroid (psDroid=0x5f04440) at order.c:751