Different game types.
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
It would be nice, if players are able, to choose between differnet game-types. (Single- and Multiplayer)
For example:
Autarchy - Game will go until only one player is left. This player will get a success-message than and will be able to choose, wether to end the game than or to play on.
Alliance - Similiar to "autarchy", just that players can win with other players together.
ExpansionLord - The one, who first has got >=xx% of map-area is the winner.
WareLord - The one, who first has got xxx piece of WareX is the winner.
In this context, an end-statistic (similiar to the general-statistics ingame), which pops up in fullscreen after ending the game.
-> might be selectable, if wanted, in options-menu.
Changed in widelands: | |
status: | Incomplete → In Progress |
Changed in widelands: | |
assignee: | nobody → SirVer (sirver) |
Changed in widelands: | |
milestone: | none → build16-rc1 |
Changed in widelands: | |
assignee: | SirVer (sirver) → nobody |
I will suggest only to add rescue game type. In this game player may to rescue all people from settlement. I suppose it may build a many ship and send people out. After any rescues, it received some ware.
The game play will change a lot thanks that.
- We can play only on one player game.
- We must have good economy any time.
- We must burn buildings at end of game, to arrange workers.
- We must look for other players.
- Small players, but with good economy can win.
After one player win, we can capture empty buildings and battle for second place.