Metaserver should check connectability

Bug #536220 reported by Nasenbaer
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Medium
Unassigned

Bug Description

The check whether a game is connectable or not, is not working correctly. (e.g. Games behind a firewall are shown as open).

____________________
Original bug report:

1) Tables that are opened and are connectable don't get the needed updates, so playrs already connected to the lobby will see the server as "closed"
2) The check whether a game is joinable or not is not working correctly. (e.g. Games behind a firewall are shown as open)
3) doubleclicking a closed entry in the serverlist leads widelands to try to connect to it.

Tags: network ggz
Revision history for this message
Nasenbaer (nasenbaer) wrote :

1) and 3) are fixed now. Still 2) is open.

This is a game_server module bug, so no blocker for build14.

Nasenbaer (nasenbaer)
Changed in widelands:
status: New → Confirmed
tags: added: ggz
Nasenbaer (nasenbaer)
summary: - Wrong table handling
+ Metaserver should check connectability
description: updated
tags: added: network
Revision history for this message
Shevonar (shevonar) wrote :

The new Metaserver is doing a connectability check, isn't it? I got an error when my port forwarding wasn't set to the correct local IP address. Can we set this bug to "Fix Committed"?

Revision history for this message
Nasenbaer (nasenbaer) wrote :

Indeed :),

I wasn't aware, that there still was a seperate bug for this issue (although I filed it in ;) ). Thanks for finding this :)

Changed in widelands:
milestone: none → build17-rc1
status: Confirmed → Fix Committed
Revision history for this message
SirVer (sirver) wrote :

Released in build17-rc1.

Changed in widelands:
status: Fix Committed → Fix Released
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