crash when starting network game due to immediate autosave
Bug #533321 reported by
Nicolai Hähnle
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
When a network game starts and the clients are slow to respond, there can be a crash which, according to Peter Schwanemann, is caused by autosave kicking in before the game really starts.
Workaround: Increase the time between autosaves.
tags: | added: crash |
tags: | added: multiplayer network |
To post a comment you must log in.
is this one still valid? I have not experienced anything like that in my games so far.