Idle military people
Bug #530646 reported by
SirVer
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Low
|
Raul Ferriz |
Bug Description
Full description here, only tracked here to be markes as show stopper for rc1
https:/
Changed in widelands: | |
status: | New → Confirmed |
importance: | Undecided → Critical |
milestone: | none → rc1 |
Changed in widelands: | |
importance: | Critical → Low |
Changed in widelands: | |
status: | Triaged → In Progress |
assignee: | nobody → raul.ferriz (raul.ferriz) |
Changed in widelands: | |
status: | In Progress → Fix Committed |
tags: | added: military |
To post a comment you must log in.
This bug was caused by #531037 A pop_task was done which caused the soldiers to go home. With a militarysite it worked. But with a headquarter the soldiers got lost and were not removed form the global worker list.
So there seems to be some wrong handling on this case. But I think this is no problem. The AI work again so it will no be likely to attack a headquarter with soldiers and the defend task work now. Close this bug?