hardmode - no extra life on completing level

Bug #528690 reported by Tim Peerdeman
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Hopper
Fix Committed
Wishlist
Daniel Bell

Bug Description

A hardmode, that doesn't give an extra life on completing a level, for the die hard frog peoples! ... so not for me :)

Revision history for this message
Daniel Bell (danielbell) wrote :

Wishlisting!

Changed in frogger:
assignee: nobody → Daniel Bell (danielbell)
importance: Undecided → Wishlist
status: New → Triaged
Daniel Bell (danielbell)
Changed in frogger:
milestone: none → 0.3
Daniel Bell (danielbell)
Changed in frogger:
status: Triaged → In Progress
Revision history for this message
Daniel Bell (danielbell) wrote :

Making it the following, but subject to change:

Current Scoring system is: BaseScore * Modifier, where Modifier is based on death history and BaseScore is how long it took you to save the Frog.

Updated thinking, could be a long the lines of:

(BaseScore + (Level *3)) * Modifier.

Notice how, there is no Level at all mentioned in normal scoring system, this is so that the difference between Hard Mode and Normal mode is not too great at lower levels but as you increase in difficulty, then Hard Mode becomes more rewarding, and rightly so - due the lack of lives returned.

Differences in Scores as you progress up levels:
Level 1: +3
Level 2: +6
Level 3: +9
Level 4: +12
Level 5: +15
Level 6: +18
Level 7: +21
Level 8: +24
Level 9: +27
Level 10: +30.

With 4 Frogs per Level the difference can wrack up:
Level 1: +12
Level 2: +24
Level 3: +36
Level 4: +48
Level 5: +60
Level 6: +72
Level 7: +84
Level 8: +96
Level 9: +108
Level 10: +130
(Assuming successful return of all frogs).

This is just a rough plan, stuff might change, probably to make Hard Mode much more rewarding.

Revision history for this message
Daniel Bell (danielbell) wrote :

Added in latest revision. Scoring system still to go under review.

Changed in hopper:
status: In Progress → Fix Committed
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