0.10.3 crashes but not 0.10.2

Bug #515049 reported by rotilom
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Stellarium
Fix Released
Undecided
Unassigned

Bug Description

The 0102 version works perfectly on my two computers but it was impossible to upgrade to 0103 for the following reasons:
- Labels are very difficult to read and they flash slightly.
- The atmosphere function is active only for some positions of the zoom (with the mouse).
- Advance and rewind time are very jerky and finally ending with the error message: "Stellarium.exe has encountered a problem and needs to close".

In short, this update is completely unusable.

Computer N ° 1: Desktop, ASUS P4C800-E with INTEL P4 3.2 GHz, MMX, SSE
Dual DDR 2 GB 200 MHz
ATI-RADEON 9600 256 MB sur AGP 8x
1440 x 900 32b 60Hz
Windows XP Prp SP2, DIRCTX 9.0c, Open GL.

Computer N°2 : Laptop, TARGA, with AMD Turion 64 MT-34 1.8 GHz MMX, 3DNow!, SSE
DDR 1 GB 160 MHz
ATIMOBILITY RADEON X700 128 MB
1440 x 900 32b 60Hz
Windows XP Home SP2 DirectX 9.0c

Revision history for this message
Fabien Chéreau (xalioth) wrote :

Hi,
Could you please tell me what happens when you add use_glshaders = false in the [main] section of the config.ini file?
Fabien

Revision history for this message
rotilom (pierre-rotilom) wrote :

Hello Fabien,
Thank you for your attention to my remarks and have given a solution.
With this line added, everything works as in version 0.10.2 EXCEPT:

Labels blink faster or slower depending on the speed of the advance or decline in time (faster time mode). They are nearly not blinking in real time (a little).
Only the names of stars or constellations are blinking, but not the lines, constellations drawings or constellations pictures.
Now it's the only problem. Have you a solution?
Best regards,
Pierre

Revision history for this message
rotilom (pierre-rotilom) wrote :

I add also that the fonts are not very sharp and are a little blurry...

Revision history for this message
Fabien Chéreau (xalioth) wrote :

This is caused by the OpenGL paint engine, the OpenGL2 paint engine improves that, but causes crashes ir seems..

Changed in stellarium:
status: New → Fix Committed
Revision history for this message
Fabien Chéreau (xalioth) wrote :

Note that 0.10.4 will default to not using gl shaders which fixes the crash.

Changed in stellarium:
milestone: none → 0.10.4
Revision history for this message
rotilom (pierre-rotilom) wrote :

Thank you Fabien for this information and responsiveness.
We are waiting 0.10.4 ...

Revision history for this message
Fabien Chéreau (xalioth) wrote :

Hi All the problems should be fixed in 0.10.4 (now released)

Changed in stellarium:
status: Fix Committed → Fix Released
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