Feature: Image scaling (at integer factors)

Bug #398597 reported by 75th Trombone
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Riven X
Triaged
Wishlist
Jean-Francois Roy

Bug Description

Now that everyone has fixed-res LCD displays, viewing Riven kinda sucks. The game images are either 1) tiny at their normal size or 2) blurry thanks to displays'/graphics cards' anti-aliased upscaling. Both those options suck.

What we need is for the engine to upscale the image to the greatest integer factor possible for the display's native resolution. I.e. on a display with a resolution high enough, it should display at 1280 x 960, with every image pixel taking up EXACTLY a 2x2 block of display pixels — with no smoothing.

On a super high-res monitor, it could increase the scaling factor to 3, now displaying the game at 1920 x 1440 (and leaving the rest of the pixels black, of course).

Really this needs to be a graphics card/operating system feature, but as Riven is the game for which I most desire the feature, this seems like a more feasible place to put in the request. :)

Thanks!
SFT

description: updated
Changed in rivenx:
assignee: nobody → Jean-Francois Roy (jeanfrancois.roy)
importance: Undecided → Medium
milestone: none → 1.0
status: New → Triaged
Changed in rivenx:
importance: Medium → Wishlist
milestone: 1.0 → none
Revision history for this message
David Hodsman (dhodsman) wrote :

I think anti-aliased upscaling is vastly preferable to the blocky upscaling you are suggesting. But that's a personal opinion!

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