Mines, fisherhuts, ... don't change to 0% when exhausted
Bug #398396 reported by
jh
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | ||
---|---|---|---|---|---|---|
Return To The Roots | Status tracked in S25client | |||||
S25client |
Fix Released
|
Low
|
jh |
Bug Description
When a mine becomes exhausted and the player gets a post message its productivity should jump to 0% like in the original game... At the moment it stays at 100% and starts decreasing slowly
Changed in s25rttr: | |
assignee: | nobody → jh (janhenrik-kluth) |
Changed in s25rttr: | |
status: | New → Triaged |
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