Mines, fisherhuts, ... don't change to 0% when exhausted

Bug #398396 reported by jh
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Return To The Roots
Status tracked in S25client
S25client
Fix Released
Low
jh

Bug Description

When a mine becomes exhausted and the player gets a post message its productivity should jump to 0% like in the original game... At the moment it stays at 100% and starts decreasing slowly

Tags: rev5246
jh (janhenrikk)
Changed in s25rttr:
assignee: nobody → jh (janhenrik-kluth)
jh (janhenrikk)
Changed in s25rttr:
status: New → Triaged
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